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Gnomoria workshop build order
Gnomoria workshop build order









gnomoria workshop build order

There isnt much that goes into these containers atm. I was sort of hoping strawberries go into crates/barrels, but no luck. You might actually try getting something into containers which cant be contained, btw. You might be lucky with the following (backup your save so that you dont waste time on doing this): Delete your old stockpile, create a new one somewhere else and check whether they now use containers. I dont think you can actually designate how you want them to be used currently. I havent actually tried it, but as the dev also acknowledged, the situation surrounding the containers isnt perfect. So that issue is likely going to be sorted out at some point.ģ. I read somewhere that its planned to make containers "Moveable" and designate containers TO certain stockpiles so that you can control which stockpile has how many containers. I cant prove it, but my guess is that the "max containers" is only the max number of crates/barrels. Doesnt seem dangerous at all, compared to the way DF handles this scenario especially.Ģ. It also starts by pouring in rather low on the bottom and continuously rises, so that all the gnomes have more than enough time to get out of there. The water is really, really slow in pushing into the new pathway. I had the same issue and simply tried it. Playable demo limited to six days.ĭF is still ultimately a better game, but Gnomoria shows you the ropes with better graphics, the UI is not that much better due to no hotkeys. Worldgen is retardedly slow considering it's just the map you're on and not an actual world with other kingdoms, etc. Digging designations, especially up/down staircases, are mind cracking frustrating with isometric view point and mouse control. Can't command military to anything except patrol, guard or just be in a squad. Research to build new items doesn't seem to work.

gnomoria workshop build order

Farms must be on the surface for max production. Stockpiles priority doesn't work well and stuff rarely gets put away correctly. Not told if a gnome dies, if an invader shows up, etc. Virtually no keyboard shortcuts, everything and that means EVERYTHING is handled through right click context menus. Graphics can be set to just about any resolution. Can turn off and on hidden levels, like an x-ray view. Lighting and daytime/night-time effects. The graphics look pretty clean and nice.











Gnomoria workshop build order